About me

I've spent most of my career working with real-time systems in one form or another, from my early days at EA working as a rendering programming on Need For Speed and the James Bond games, to my time at Slant Six Games, which I co-founded and where we developed installments in the Syphon Filter, SOCOM, and Resident Evil franchises.
More recently I've shifted to visual effects, first at MPC where I led a team developing a city generation tool for Alien: Covenant, and now at ILM, where I work on the StageCraft system for virtual production on shows such as The Mandalorian.