Anti-aliasing is something many of us take for granted these days. Certainly in
the realtime world there are a number of well-known techniques using clever
manipulation of graphics hardware (MSAA
[http://en.wikipedia.org/wiki/Multisample_anti-aliasing%5D], FXAA
[http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing], TXAA
[http://en.