City Generation Procedural Architecture I thought it'd be interesting to go back and review a bit of work I did for fun a few years ago. I'd been reading Shamus Young's excellent series of articles [http://www.shamusyoung.com/twentysidedtale/?p=2940] about building a procedural city. It
City Generation Procedural City Generation I was originally inspired to look into procedural city generation after reading Shamus Young’s article about creating a simple night-time procedural city using no geometry or texture assets (only code). I made my own version, but I wasn’t happy with a simple grid layout for the city and